tag:blogger.com,1999:blog-42581247935525253542024-03-13T23:30:57.908-07:00Game Development by BrianAnonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-4258124793552525354.post-30279427994057698392012-12-17T15:28:00.000-08:002012-12-17T15:28:15.858-08:00Game Presentation<h3>
I had a great Fall 2012 Semester in Game Development class!!</h3>
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<iframe width="560" height="315" src="http://www.youtube.com/embed/CPNBgSdFnFs" frameborder="0" allowfullscreen></iframe>Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-87499419518309554722012-12-17T14:45:00.001-08:002012-12-17T18:12:37.533-08:00Reactor Prototype 8<h3>
<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">Things Added:</span></h3>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">1. Main Page</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">2. Radiation created at random intervals</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">3. Game over page</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">4. Scoring</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">5. Pause Game</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">6. Escape Game</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">7. Background Music</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"><br /></span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">Things For the Future:</span></h3>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">1. Better Graphics</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">2. Different Levels</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;">3. Multiplayer</span></div>
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<span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"><br /></span></div>
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<span style="font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"><b><a href="http://bdcooper.github.com/ReactorP8">Click For Reactor!!</a></b></span><br />
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-85001524207137013552012-12-11T23:59:00.000-08:002012-12-11T23:59:17.906-08:00Prototype 7<h3>
Things added:</h3>
1. Shooting to cannon<br />
2. Radiation objects to shoot<br />
<br />
<h3>
Things to add:</h3>
<div>
1. Random Instantiate of Radiation (At a certain time interval)</div>
<div>
2. Scoring</div>
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3. Sound</div>
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4. Better Graphics</div>
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5. Levels</div>
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<h4>
Instructions:</h4>
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Bike Steering: A = left , W = foward, S = reverse, D = right (or arrows)</div>
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<br /></div>
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Shooting: Space</div>
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<br /></div>
<div>
Try and shoot the glowing radiation objects (currently a sphere and a cube)</div>
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Click the image below to play!!</div>
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<a href="http://bdcooper.github.com/ReactorP7" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" height="240" src="http://3.bp.blogspot.com/--eKOdECNT2g/ULlCs4G-_FI/AAAAAAAAADw/yc3W9G7cwis/s320/radioactive-free-s-303871.jpg" width="320" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com1tag:blogger.com,1999:blog-4258124793552525354.post-10487306356245892382012-12-11T23:38:00.002-08:002012-12-12T00:51:15.133-08:00What is an AI based game?<h3>
</h3>
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<h3>
<span style="color: #444444; font-family: arial; font-size: x-small;"> I think that the AI in games is more like the actions of a person who made a personal decision. So physics is of course something that cannot be ignored for realism, but neither can AI. For example, an apple falls from the tree. That in a game would be the physics aspect. Next example, When enough apples have fallen on the ground, the farmer goes and collects them. That would be the AI. The farmer has decided when to go and get the apples, when most of them have fallen. However, the apple falling from the tree is directed by gravity, a component of physics.</span></h3>
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<iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/9fIx-mIMMW4" width="560"></iframe>Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-76661038343058375302012-12-11T23:08:00.002-08:002012-12-11T23:08:53.578-08:00Peer Game FeedbackI play tested two games. First, Epic Space Battle. Second, Sword and the Legend. Both were very cool.<br />
<br />
Epic Space Battle:<br />
<br />
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/PPDOaKCcdU0" width="560"></iframe><br />
<br />
Sword and the Legend:<br />
<br />
<iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/2m2Td1Ky6fo" width="560"></iframe>Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-17041625803492827692012-12-05T22:34:00.000-08:002012-12-05T23:22:54.922-08:00Prototype 6<b>Changes: </b><br />
<b>1. Added terrain.</b><br />
<b>2. Added Background. </b><br />
<b>3. Added walls to stop bike from falling off cliff. </b><br />
<b>4. Added cannon to bike. </b><br />
<br />
<b>To Do: </b><br />
<b>1. Add shooting to cannon. </b><br />
<b>2. Add radiation to shoot. </b><br />
<b>3. Add scoring. </b><br />
<b>4. Add different levels. </b><br />
<b>5. Add better graphics. </b><br />
<b>6. Add sound.</b><br />
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<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://bdcooper.github.com/Reactor" imageanchor="1" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img border="0" height="240" src="http://3.bp.blogspot.com/--eKOdECNT2g/ULlCs4G-_FI/AAAAAAAAADw/yc3W9G7cwis/s320/radioactive-free-s-303871.jpg" width="320" /></a></div>
<br />Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-13146585585128283752012-12-03T13:49:00.000-08:002012-12-03T13:49:17.523-08:00League of Legends (Multiplayer Expeirence)<h3>
Playing LoL:</h3>
<div>
This screencast is the first time I played the game. I was learning as I was playing and it was a bit frustrating, but cool at the same time. I think that the multiplayer gaming experience would be a lot better if I had a computer that was set up for playing these type of games. Similar to when I played World of Tanks, I did not successfully kill a single enemy. That could be in part due to lack of experience with the game and also because of playing with a mousepad and not an actual mouse.\</div>
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<iframe width="560" height="315" src="http://www.youtube.com/embed/H22AExYV96c" frameborder="0" allowfullscreen></iframe>
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<a href="http://3.bp.blogspot.com/--yn1L5qU-js/UL0eF6-Ae3I/AAAAAAAAAEA/NNLPrE9I88s/s1600/League-of-Legends-600x300.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="http://3.bp.blogspot.com/--yn1L5qU-js/UL0eF6-Ae3I/AAAAAAAAAEA/NNLPrE9I88s/s320/League-of-Legends-600x300.jpg" width="320" /></a></div>
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<br /></div>Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-10371123511347202362012-11-30T15:37:00.002-08:002012-12-01T15:30:13.839-08:00Prototype 5 (Reactor)<h4>
What is new:</h4>
I was not happy with my game in Construct 2. So after much thought and a bunch of tutorial watching, I decided that while I switch to Unity, I will also change the game. Instead of being in a power plant seeking lighting bolts, you will now be in a nuclear reactor plant seeking radioactive rays. You will be on a motorcycle driving around the plant, trying to stop radioactivity from leaving the area, or building up to lethal levels.<br />
<br />
<h4>
What I got:</h4>
<div>
Prototype 5 is just the bare bones of the game. No graphics, no real gameplay at all. Just the skeleton. All you can do at this point is drive the makeshift motorcycle around.</div>
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<h3>
More to come soon!!!</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://bdcooper.github.com/Reactor" target="_blank"imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/--eKOdECNT2g/ULlCs4G-_FI/AAAAAAAAADw/yc3W9G7cwis/s320/radioactive-free-s-303871.jpg" width="320" /></a></div>
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<br /></div>Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-66590253380211956792012-11-28T21:10:00.000-08:002012-11-28T21:10:32.482-08:00Sims Review (short)<h4>
Here is a quick review of Sims on Facebook.</h4>
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<iframe width="560" height="315" src="http://www.youtube.com/embed/f8DKBg4gj7Y" frameborder="0" allowfullscreen></iframe>
<br /></div>
<img style="-webkit-user-select: none; cursor: -webkit-zoom-in;" src="http://www.thegirlwhoblogs.com/wp-content/uploads/2011/09/the-sims-facebook-887.jpg" width="533" height="450">
Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-20513083777549379662012-11-19T10:01:00.001-08:002012-11-19T10:01:28.924-08:00A Slower Speed of Light<h3>
Gameplay Review:</h3>
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<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dzHH83opiGJLRfBlfFI9FGBPCfjOP0uRwjY2pPDevwvujO88_uIVgJruRNirMiwOpbtyVL0P9faaaKaUGv7ow' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
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<a href="http://4.bp.blogspot.com/-ZFiazc6ZKJ4/UKpz1Pb6V1I/AAAAAAAAADc/QBl9cWO5ug8/s1600/tumblr_ma1vg6TiPZ1qfqjfa.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="http://4.bp.blogspot.com/-ZFiazc6ZKJ4/UKpz1Pb6V1I/AAAAAAAAADc/QBl9cWO5ug8/s320/tumblr_ma1vg6TiPZ1qfqjfa.jpg" width="320" /></a></div>
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-88368600805456385842012-11-18T23:11:00.001-08:002012-11-18T23:11:12.922-08:00Margaritaville <br />
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<br /></div>
<h3>
My Thoughts</h3>
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The initial setting of this game looked to me as rather
simple and did not make me to terribly excited. I completed some of the tasking
and moved through a to a new level to see some new stuff. The game itself did
not capture me at all. I thought that the jukebox tune was kind of cool, at
first. Then, I got very sick of hearing the same jukebox tune over and over
again. I went to the clothing store and tried some clothing (as directed by the
game tasking). When I got to the clothing store I found the selections that
were fun and interesting required me to pay money with my credit card. So, I am
not going to do that. Additionally, I noticed that other than Dr. Joseph, I
only have one friend on my facebook who plays the game. I do not have a friends
list of thousands, but it is hundreds and that means that less than .5% of them
are playing this game. Anyway, I think that it has an old-school Zelda feel and
will probably appeal to those that like such games. On a side note, I liked the
sound of the ocean in the background jingle. Very relaxing.<o:p></o:p></div>
<div class="MsoListParagraph" style="margin-left: 1.0in; mso-add-space: auto; text-indent: .5in;">
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<h3>
Screenshot</h3>
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<a href="http://1.bp.blogspot.com/-RRh97wQm-kQ/UKnbFjJFNmI/AAAAAAAAADM/pdukc9dFqj4/s1600/MV.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="259" src="http://1.bp.blogspot.com/-RRh97wQm-kQ/UKnbFjJFNmI/AAAAAAAAADM/pdukc9dFqj4/s320/MV.png" width="320" /></a></div>
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-85616418572359882632012-11-11T23:57:00.002-08:002012-11-12T02:14:01.095-08:00Prototype 4<h3>
Changes:</h3>
<h4>
</h4>
<h4>
1. picture is link to game</h4>
<h4>
2. pause</h4>
<h4>
3. sprite faces direction of motion</h4>
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<h4>
4. music stops when game is over</h4>
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<div>
<br /></div>
<h3>
To Do:</h3>
<div>
<h4>
</h4>
<h4>
1. character does not go upside down when shifting direction</h4>
<h4>
2. wasd keys</h4>
<h4>
3. mouse</h4>
<h4>
4. moving up to more objects, actions ect.</h4>
<h4>
5. shifing to unity.</h4>
</div>
<div>
<h4>
6. embed git page into blog with start / stop game features</h4>
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://bdcooper.github.com/Prototype4/" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-rZivwPphGzk/UKCrfWbV83I/AAAAAAAAAC8/wo4-Oiye4Ek/s320/3.png" width="320" /></a></div>
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-84095532960989544182012-11-11T21:05:00.003-08:002012-12-01T15:32:36.196-08:00Manipulated Classic Story<h3>
<ul>
<li><i>Lord of the Flies</i></li>
</ul>
</h3>
<div>
<div class="MsoNormal">
I think that the story that I would like to manipulate is
William Golding’s <i>Lord of the Flies.</i>
I often thought how the story would be different if there were girls on the
island. And what else, maybe a few disabled senior citizens that the girls have
been tasked with caring for. Girls and disabled senior citizens would probably
have a dramatic change to the events that happen on that island. How
interesting the pseudo leadership would have materialized then. Would the
seniors die? Would the girls have an influence in the decisions? I don’t want
anybody to think I am poking fun at disabled people, I am not intending to do
so. I just thought it would be a more chaotic scenario. Would be a great deal
more complicated and worrisome. Or would it?<o:p></o:p></div>
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<h3>
<ul>
<li><i>The Divine Comedy</i></li>
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</h3>
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<div class="MsoNormal">
My original idea was a manipulation of <i>The Divine Comedy</i> by Dante Alighieri. However I abandoned it for
fear that this would not be so familiar. If you are familiar with this trilogy,
my idea was that rather than viewing all the punishments of Purgatory and Hell,
the narrator must actually experience them. Describing what he is going through
as it happens. I am very sure that the ideas in your mind from reading some of
the experiences can give a very clear picture of what it would feel like to be
under such circumstances. But to actually read the feeling might be a very
interesting and probably less that palatable evolution.<o:p></o:p></div>
</div>
Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-9497978460209431122012-11-05T00:30:00.002-08:002012-11-05T20:20:21.971-08:00Shockwave Prototype-3<h3>
Game Changes:</h3>
<h4>
1. Start up has instructions in the upper left for 5 seconds, rather than onscreen during entire game-play.</h4>
<h4>
2. Player is an identifiable sprite, rather than a sprite that could be confused for an enemy of something else.</h4>
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<a href="http://1.bp.blogspot.com/-WY1OSRvNNaE/UJd43eaPdhI/AAAAAAAAACs/aCe4OmIGSO4/s1600/3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-WY1OSRvNNaE/UJd43eaPdhI/AAAAAAAAACs/aCe4OmIGSO4/s320/3.png" width="320" /></a></div>
<div>
Here is the link:</div>
<div>
<a href="https://dl.dropbox.com/u/105940735/3rd%20prototype/index.html">Shockwave Prototype-3</a></div>
Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com1tag:blogger.com,1999:blog-4258124793552525354.post-72256950523736244292012-11-04T22:48:00.005-08:002012-11-04T22:48:45.085-08:00Easy Money<h3>
Overview of the Unity Facebook game Easy Money.</h3>
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<iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/zsU-AzVPp9I" width="560"></iframe>Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com1tag:blogger.com,1999:blog-4258124793552525354.post-1831923191063856022012-11-03T21:42:00.005-07:002012-11-04T01:31:46.846-07:00World of Tanks<h3>
World of Tanks</h3>
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<a href="http://4.bp.blogspot.com/-cm5xbB_NkHM/UJYn0zAoBeI/AAAAAAAAACc/O0147Cz3xe4/s1600/Untitled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-cm5xbB_NkHM/UJYn0zAoBeI/AAAAAAAAACc/O0147Cz3xe4/s320/Untitled.png" width="225" /></a></div>
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<h3>
Tutorial / Overview</h3>
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<iframe allowfullscreen="allowfullscreen" frameborder="0" height="315" src="http://www.youtube.com/embed/glfFgl_YmRY" width="560"></iframe></div>
Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com1tag:blogger.com,1999:blog-4258124793552525354.post-73659367654082770142012-10-28T12:39:00.001-07:002012-10-28T12:39:20.855-07:00Shockwave Prototype Update After receiving feed back on my first prototype, I have made some modifications. I guess that I was not so understanding of the fact that everyone might not know how to play the game, before actually trying it. As such, I have included a little sentence at the top on how to move the player entity, and what the entity does to get points. Also, I included background track from the band Nebula called <i>All the Way</i>. The track will continue to run as the game is open, then loop when it is complete, it is about a 10 minute track. I noticed that when the game was played by someone other than me, there was frustration in the slow acceleration of the player entity, so that has been increased exactly tenfold. In addition, the overall speed of the player entity has increased by 125 percent. Because I increased the player acceleration and speed properties, I also increased the frequency with which the charges are spawned. Lastly, I made increased the game clock from 30 seconds to one minute. Please play and comment!!! Thanks!!<br />
<br />
Update1:<br />
<a href="https://dl.dropbox.com/u/105940735/Update1/index.html">Shockwave Update1</a>Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-47032694489815244672012-10-26T14:08:00.003-07:002012-10-26T14:08:51.428-07:00AI for Games Second Edition Ch. 2<br />
<span style="font-family: 'Times New Roman', serif; font-size: 12pt;"> “The best AI programmers are those who can use a very simple technique to give the illusion of complexity.” It seems that this pretty much sums up the algorithm technique of game AI. Of course there are many other considerations, as this chapter points out. The Intel design of “hyper-threading” is definitely a resolve for multiple processes (not to be confused with processors) to be executing different threads at the same time, on the same processor. (At least that is how I understand it to be beneficial.) Also, the lack of structured software engineering principles during AI design seems to indicate that it is sort of a revolutionary discovery in computer science, one that has very few limitations if any. The development of AI engines has allowed the industry to move from developing games from scratch to having a somewhat versatile platform to allow object sharing from game to game. Of course, all depends on the specific type of AI game that is desired. Also, different platforms for gameplay can have a significant impact on the development of the AI algorithm.</span><br />
<span style="font-family: 'Times New Roman', serif; font-size: 12pt;"><br /></span>
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<a href="http://4.bp.blogspot.com/-E7q87M4wgf4/UIr52eokRQI/AAAAAAAAAB8/5_2LgkDMLPU/s1600/0000.L.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-E7q87M4wgf4/UIr52eokRQI/AAAAAAAAAB8/5_2LgkDMLPU/s320/0000.L.jpg" width="259" /></a></div>
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-30064136144812416232012-10-26T00:50:00.000-07:002012-10-26T01:10:57.469-07:00AI for Games Second Edition Ch. 1<h3>
Just a little overview of Ch.1</h3>
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Ch.1 is starts out by providing a quick -get up to speed- description of AI. I found it quite good. It mentioned a couple games that I enjoyed playing (the first Half Life, and GTA3). These games had some AI flaws, I remember that at the time but did not care. So, with the flaws from those games, newer games have been developed with similar gameplay, but with fewer AI flaws. Awesome. In addition, the fundamental understanding of AI is discussed. Dividing the strategic level with the agent level. The book explains that some games rely heavily on both, while others may rely only on one of the two levels. Next is just an overview of how the book will teach AI and why. A sort of C++ psuedocode will be used (with full code provided on their website). I am very interested in reading the rest of the book. More to follow on this book.<br />
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com0tag:blogger.com,1999:blog-4258124793552525354.post-80731374083870931642012-10-23T23:41:00.000-07:002012-10-26T01:13:15.553-07:00Shockwave Prototype I really wanted to create something not only with function, but also with little theme. I suppose that for a prototype the function is more purposeful than the theme. Anyway, I do not really intend for my final product (Shockwave) to be very near to the design of this prototype. Rather, I think the similarities will be in the idea. The random electricity that must be neutralized. I am more leaning towards a 3d type tube shooting game. When playing this prototype, you have a time limit of 30 seconds wherein you must try and neutralize as many floating charges as possible. Just touch the charges and they will be destroyed. My top score is 31, but that is on a laptop (no mouse).<br />
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Here is the current link:<br />
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<a href="https://dl.dropbox.com/u/105940735/Prototype/index.html">Shockwave-Prototype</a><br />
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<br />Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com1tag:blogger.com,1999:blog-4258124793552525354.post-54516803270249399992012-10-12T10:53:00.000-07:002012-10-26T01:23:07.962-07:00Shockwave Focus<br />
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<span style="font-family: Arial, sans-serif;"> Shockwave
is an electrically charged and classically themed destroy or be destroyed game.
The player is experiencing a setting where pulses of electricity are coming
toward him, he must manage how to neutralize each deadly pulse before the pulse
neutralizes him. This game encompasses a 3D tube shooting environment, a classical
video game scenario, and exciting gameplay that requires player focus and
coordination. Initially the electrical pulses are slow, infrequent, and easily neutralized;
as the game progresses, the player must manage the increase in electrical pulses
and the increase in speed with which they are traveling. </span><br />
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<br />Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com2tag:blogger.com,1999:blog-4258124793552525354.post-88199191744759496972012-10-02T01:21:00.003-07:002012-10-05T21:39:22.901-07:00Brainstorming Game for Kids<h3>
Idea</h3>
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My intention is to create a game that will entertain my 22 month old son. His mind seems to be going a million miles a minute and I would like to give him something that will entertain him and maybe help him learn and grow at the same time. I have seen him play with games and videos and he is more reactive to something that incorporates his interaction with music. Of course the game should be colorful and I am thinking that the animation should be large items rather than small. </div>
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What I would like to do is have a scene with clouds that have letters or numbers. When my son selects one of these clouds a nice little jingle or an audible voice saying the letter or the number. Of course my son will be bored with this rather quickly, so there should be other settings like a farm scene that has animals and when he selects the animals and audible voice is heard with the name of the animal.</div>
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Platform</h3>
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My son has become very capable with our smart phones and out Galaxy tab. He can very easily navigate thru the pages and apps to find what he wants, so I think this game would be best for him if it could be played as a mobil app. 2D with touch screen.</div>
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More to follow....</h4>
Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com6tag:blogger.com,1999:blog-4258124793552525354.post-35642718918145896492012-10-01T11:32:00.000-07:002012-10-01T11:32:34.636-07:00Brainstorming Games Revisited / Chess<br />
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<span color:black="color:black" new="" roman="roman" serif="serif" style="font-family: "; font-size: 7.0pt; line-height: 115%;" times=""> </span><span style="font-size: 13.5pt; line-height: 115%;">Considering I devote a great amount of my “do nothing” time to
playing chess, it seems natural that I would like to create a chess game that
suits my wants and desires. I really think that the game I want needs a sort of
cool and exciting feel to it. I guess I want to create a sort of Gladiator type
chess game, or maybe even a Lord of the Rings chess game. I just want the
scenery and the play of the game to really captivate the people involved. Chess
can get somewhat boring if you are waiting for an opponent. So why not have
some sort of story going along with the gameplay, or atleast some action to
make the waiting time pass faster.</span><span style="font-size: 13.5pt; line-height: 115%; mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><o:p></o:p></span></div>
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com1tag:blogger.com,1999:blog-4258124793552525354.post-71653702451505651212012-10-01T11:24:00.000-07:002012-10-01T11:24:02.486-07:00Brainstorming Games Revisited / Aircraft Design<br />
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<span style="font-size: 13.5pt; line-height: 115%;">The
aircraft design game is like a true dream game for me. It is like my fantasy
game. The only problem here is that I think I do not have the time or skills to
create this game as I want it. However, I am not giving up on this game. If I
get better at game development and get some people to help me, someday I am
going to make the aircraft design game. I think it would be great to have a
game that the player must build an aircraft to suit the needs of the
scenario introduced. How much is considered, or how detailed the aircraft
becomes, can be determined by the level of difficulty that the player chooses.
I get a feeling of fun just thinking about this game.</span><o:p></o:p></div>
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com1tag:blogger.com,1999:blog-4258124793552525354.post-4226594991903474042012-09-30T14:30:00.001-07:002012-10-02T11:07:34.908-07:00Brainstorming Games Revisited / Tempest Style Game<br />
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. <span class="apple-converted-space" style="text-indent: -0.25in;"><span style="font-size: 13.5pt; line-height: 115%;"> </span></span><span style="font-size: 13.5pt; line-height: 115%; text-indent: -0.25in;">Maybe the easiest, and
probably most practical for a beginner like me, is the Tempest style game. It
is not really something that drives me crazy, but it might be a good and
realistic approach to developing my first game. I can think of maybe adding
some personalized features that would make it more fun for me. Also, if I can
develop it and have success, then I am sure I will feel that I am making a step
in the right direction. After building the tutorial game from the Construct 2
software, I think it might be possible to develop this game from Construct 2.</span><br />
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Anonymoushttp://www.blogger.com/profile/01078041511718579419noreply@blogger.com2