Friday, November 30, 2012

Prototype 5 (Reactor)

What is new:

            I was not happy with my game in Construct 2. So after much thought and a bunch of tutorial watching, I decided that while I switch to Unity, I will also change the game. Instead of being in a power plant seeking lighting bolts, you will now be in a nuclear reactor plant seeking radioactive rays. You will be on a motorcycle driving around the plant, trying to stop radioactivity from leaving the area, or building up to lethal levels.

What I got:

           Prototype 5 is just the bare bones of the game. No graphics, no real gameplay at all. Just the skeleton. All you can do at this point is drive the makeshift motorcycle around.

More to come soon!!!


Wednesday, November 28, 2012

Sunday, November 18, 2012

Margaritaville



My Thoughts


The initial setting of this game looked to me as rather simple and did not make me to terribly excited. I completed some of the tasking and moved through a to a new level to see some new stuff. The game itself did not capture me at all. I thought that the jukebox tune was kind of cool, at first. Then, I got very sick of hearing the same jukebox tune over and over again. I went to the clothing store and tried some clothing (as directed by the game tasking). When I got to the clothing store I found the selections that were fun and interesting required me to pay money with my credit card. So, I am not going to do that. Additionally, I noticed that other than Dr. Joseph, I only have one friend on my facebook who plays the game. I do not have a friends list of thousands, but it is hundreds and that means that less than .5% of them are playing this game. Anyway, I think that it has an old-school Zelda feel and will probably appeal to those that like such games. On a side note, I liked the sound of the ocean in the background jingle. Very relaxing.

Screenshot


Sunday, November 11, 2012

Prototype 4

Changes:

1. picture is link to game

2. pause

3. sprite faces direction of motion

4. music stops when game is over


To Do:

1. character does not go upside down when shifting direction

2. wasd keys

3. mouse

4. moving up to more objects, actions ect.

5. shifing to unity.

6. embed git page into blog with start / stop game features



Manipulated Classic Story

  • Lord of the Flies

          I think that the story that I would like to manipulate is William Golding’s Lord of the Flies. I often thought how the story would be different if there were girls on the island. And what else, maybe a few disabled senior citizens that the girls have been tasked with caring for. Girls and disabled senior citizens would probably have a dramatic change to the events that happen on that island. How interesting the pseudo leadership would have materialized then. Would the seniors die? Would the girls have an influence in the decisions? I don’t want anybody to think I am poking fun at disabled people, I am not intending to do so. I just thought it would be a more chaotic scenario. Would be a great deal more complicated and worrisome. Or would it?

  • The Divine Comedy

           My original idea was a manipulation of The Divine Comedy by Dante Alighieri. However I abandoned it for fear that this would not be so familiar. If you are familiar with this trilogy, my idea was that rather than viewing all the punishments of Purgatory and Hell, the narrator must actually experience them. Describing what he is going through as it happens. I am very sure that the ideas in your mind from reading some of the experiences can give a very clear picture of what it would feel like to be under such circumstances. But to actually read the feeling might be a very interesting and probably less that palatable evolution.

Monday, November 5, 2012

Shockwave Prototype-3

Game Changes:

1. Start up has instructions in the upper left for 5 seconds, rather than onscreen during entire game-play.

2. Player is an identifiable sprite, rather than a sprite that could be confused for an enemy of something else.

Here is the link:

Sunday, November 4, 2012